For some reason, my sound clips are all botched.
When I play back my animation in the Flash program itself, everything plays when it should.
However, when I play it back as a .SWF file (by testing it via Test Scene) my sound files start out as they should, but midway through the animation, I start hearing them all play a good 10 or so seconds earlier than they should be, and one of them is missing all together.
All of my sound clips are set to 'stream' and each clip has its own layer.
Does anybody know why this is happening and how I can fix it?
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Listening to: :D
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Reading: :D
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Watching: :D
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Playing: :D
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Eating: :D
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Drinking: :D
Premier is very user friendly, you just literally Import it, add the music, and then export it.
However, what you could do is simply export the SWF and test it by opening the file itself. I am currently working on a flash based interface for my game, and I have noticed there being a difference between the actual SWF and the Testscene version. For instance; the testscene version seems to place a background image differently and cannot be interacted with, while the normal SWF doesn't have these problems. In the end, what the testscene is doing is making an SWF anyway, but maybe the testscene player is bugged.